Performance Monitor
WEBGL2
60
AVG:
60
FPS
MIN:
60
| 1% LOW:
58
FRAME:
16.6
ms
Triangles
0
Draw Calls
0
Pedestrians
0
Vehicles
0
Geometries
0
Textures
0
Detecting GPU...
Res: 1920x1080 (DPR: 1.0)
☀️ Day
🌅 Sunset
🌙 Night
📐 Isometric
🚶 Street
🏢 Rooftop
🛰️ Top-Down
🎬 Tour
TARGET TRACKING
Citizen #1024
Speed: 1.4 m/s | Walking
Release Target
➕
➖
👆 Pan
📐
📊
⚙️
⚙️ Controls & Stress Test (Tap to Expand/Collapse)
🚶 Pedestrians:
1,500
🚗 Vehicles:
300
🏙️ City Size:
Small (4x4)
Medium (6x6)
Large (8x8)
Mega (12x12)
⚡ Run Stress Test
Shadows:
Off
Soft
High Res
DPR Scale:
0.75x
1.0x
1.5x
2.0x
Draw Mode:
Instanced (Low Calls)
Individual Meshes (Draw Stress)
💡 Left click: Orbit | Right click: Pan | Scroll: Zoom | Click person or car to track
⚡ Browser & Hardware Stress Benchmark
Executing automated 25-second multi-phase stress test...
Phase 1/4: Initializing Baseline (60 FPS)...
Metric
Result
Hardware:
📋 Copy Report
💾 Export JSON
Done
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